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AI Insights · Timothy · January 2022

Top 5 Boxing Games Performance in Central America Q4 2021

Discover the performance trends of the top 5 boxing games on a unified platform in Central America during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Boxing Games Performance in Central America Q4 2021

In Q4 2021, the top 5 boxing games on a unified platform in Central America demonstrated varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.

Punchy Race: Run & Fight Game saw a significant surge in weekly downloads towards the end of the quarter, peaking at around 121K in the week of December 20. The app's active users also escalated sharply, reaching approximately 165K by the last week of December.

I, The One — Fun Fighting Game experienced a steady stream of weekly downloads, ranging from about 9.2K to 18.6K throughout the quarter. Weekly revenue maintained a modest level, peaking at $18 in early November. Active users fluctuated slightly, closing the quarter at roughly 42.9K.

Gym Heros: Fighting Game exhibited consistent weekly downloads, averaging between 7.7K and 14.7K. The active user base remained stable, rising from 33.3K to nearly 47.4K by the end of December. Weekly revenue was minimal, with a peak of $5 in the last week of the quarter.

Gang Boxing Arena showed moderate weekly downloads, with a notable increase to 16.7K in the week of December 20. Active users saw a rise, peaking at approximately 25.5K in the same period. Weekly revenue varied, reaching up to $65 in late October.

Karate Fighter: Fighting Games maintained stable weekly downloads, ranging from 7.8K to 13.8K. Active users fluctuated, ending the quarter at about 32.9K. Weekly revenue was minimal, with a peak of $6 in early November.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022